Advancing Front progress
I’ve spent some more time on the triangulation, the mesh generation is not perfect yet, sometimes it leaves holes but I think it’s starting the get good enough:
I made a video that shows the general idea of Advancing Front (Marching Triangles) as it triangulates the generated terrain:
The goal with this project is to render low poly worlds such as this art piece by viechacik:
In order to have large triangles for terrain far away (see image above) I need to add a lodding system. If possible I will probably just blend the different lod meshes together instead of trying to sew them. Once the lodding is in place, I might look a bit on lightning and maybe add some vegetation and such to make it more alive.