Since there was so much positive feedback on the prototype I will make a game out of it. I’ll not make a big project, just try to keep it simple and focus on the fast run and jump feel. I will try to avoid adding “fluff” mostly because I think it’s so boring to code […]
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Play the LATEST VERSION here. Here is a little running game I made this week, it’s a one button game. I came across a cool game called Fotonica and thought I would make a similar using the same control (only space). I wanted the character to be a female and get a bit of the […]
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Not much has happen here lately, for one I’ve been away for on GDC – which was great. Than I caught an ugly cold that kept me in bed for an entire week. Today is the first day I’ve been somewhat normally operational so I decided to get the core stuff into the bead editor […]
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Yesterday I was at a dinner, when we arrived we had to choose a beermat for our drinks. All beermats where customized for the guests and you had to figure out which one was yours. For me it was really simple (unfortunately I broke it): The next day I woke up with an urge to […]
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I had a very productive weekend. Previously I had designed levels directly in xml/json with a standalone simplistic “level paint program”. I didn’t like this setup for many reasons, one being code maintenance in two places another being longer iteration times. Even though I really don’t like programming editors I decided to spend last weekend […]
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I’ve just released a playable level of the tower defense I’m working on. This first level only contains two simple towers (bullet + slow) and three different enemies, it’s nothing fancy just plain tower defense. Feedback is appreciated This is a first test in order to get some feedback on controls and game play and […]
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This is the art and code factory (namely our living room). You can see Annas MacBook Pro to the left and my glowing Dell XPS to the right. Robot Oeidipus The pictures along the wall is a series Anna did to illustrate a futuristic version of the classic Oedipus story. I think it is very […]
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As we enjoy building (not always useful) things we thought we might just as well share them with you!
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